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International Journal of Culture Technology

Aim & Scope

IJCT(International Journal of Cultural Technology) will be the most comprehensive international journal on the various aspects of cultural technology and its applications. IJCT provides a chance for academic and industry professionals to present recent progress in the area of cultural technology. The goal of this journal is to bring together the research results from academia and industry to share ideas, works, problems and solutions related to the multifaced aspects of cultural technology. Authors are invited to submit original papers in all areas related to cultural technologies and their applications. Topics include, but not limited to, the following areas :

1. Digital Contents

(a) VR & AR: Augmented reality, Virtual reality, Mixed reality, Multiple realistic space implementation, industry adaptive VR
(b) Game: Massive on-line game based on virtual world, Game for welfare promotion, Immersing cinematic reality game, Game utilization in culture
(c) Convergence Contents: Senseware, Smart contents, Edu-Contents
(d) Media: Animation CG, Digital cinema

2. Foundation / Source

(a) Contents Design: Storytelling, Contents producton pipeline
(b) Graphics: Physical engine, Rendering, 3D stereoscopic, Motion graphics, Hologram
(c) UX-based Interface: User experience, Action recognition
(d) Social Media: Social media analysis and utilization
(e) Data Management: Data retrieval for culture contents, Data collection and analysis for culture contents, DB modeling for culture contents, DBMS for culture contents
(f) Sound & Music: Sound technology and music technology

3. Performance / Exihibition

(a) Performance Technology: Technology of cutting edge of performance, Massive performance technology,
(b) Exihibition Technology: Advanced implementation technology, Digital exihibition technology
(c) Crafts Technology: Traditional material modernization, production technology modernization
(d) Traditional Music Technology: Modernization of traditional music, Advancement of traditional musical instruments, Populizing traditional music

4. Culture Service

(a) Cultural Heritage Technology: Culture enjoyment support technology, Restoration technology of original form
(b) Tourism Service Technology: Evaluation medel of tourism resources, Characterization technology of tourrism factor, Awareness raising of tourism R&D, Construction of tourism R&D support system
(c) Sports Service Technology: U-sports care service, Sports service marketing, Sports service information, sports image/video analysis, virtual sports
(d) Library Technology: Journal publishing technology, Repositary technology
(e) Museum Technology: All museum technologies including exhibition and preservation technology
(f) Copyright Technology: Copyright protection & usage technology, Detection technology of copyright infringement, Management of copyright-works distribution 

5. Advanced Technology

(a) Machine Intelligence: Intelligent technology applied to culture technology, New AI technology
(b) IOT & Big Data: IOT & Big-data technology applied in culture technology, New IOT & Big Data technology

6. Humanity / Social Science

(a) Culture & Technology in Humanity: culture and technology related with humanity study
(b) Culture & Technology in Social Science: culture and technology related with social science study

7. Art / Design

(a) Culture & Technology in Art: Culture and technology related with art 
(b) Culture & Technology in Design: Culture and technology related with design

8. Convergence Technologies

All convergence technologies not limited to a specific field


The following journals will be published in time and more IACST journals will be added soon.

Journal Title Date Volume, No
IJCT (International Journal of Cultural Technology) 2017.12.30 1, 1
IJCT (International Journal of Cultural Technology) 2018.03.30 2, 1
IJCT (International Journal of Cultural Technology) 2018.06.30 2, 2
 IJCT (International Journal of Cultural Technology) 2018.09.30 2, 3
 IJCT (International Journal of Cultural Technology) 2018.12.30 2, 4