Theme: Machinanity for Humanity
ICCT is the first and comprehensive international conference on the various aspects of culture technology and its applications.
International Conference on Culture Technology 2024 will provide a chance for academic and industry professionals to discuss recent progress in the
area of cultural technology. The goal of this conference is to bring together the researchers from academic and industry
to share ideas, works, problems and solutions related to the multifaced aspects of culture technology.
Authors are
invited to submit original papers and works in all areas related to culture technologies and their applications. Topics
include, but not limited to, the following areas:
(a) VR & AR: Augmented reality, Virtual reality, Mixed reality, Multiple realistic space implementation, industry adaptive VR
(b) Game: Massive on-line game based on virtual world, Game for welfare promotion, Immersing cinematic reality game, Game utilization in culture
(c) Convergence Contents: Senseware, Smart contents, Edu-Contents
(d) Media: Animation CG, Digital cinema
(a) Contents Design: Storytelling, Contents producton pipeline
(b) Graphics: Physical engine, Rendering, 3D stereoscopic, Motion graphics, Hologram
(c) UX-based Interface: User experience, Action recognition
(d) Social Media: Social media analysis and utilization
(e) Data Management: Data retrieval for culture contents, Data collection and analysis for culture contents, DB modeling for culture contents, DBMS for culture contents
(f) Sound & Music: Sound technology and music technology
(a) Performance Technology: Technology of cutting edge of performance, Massive performance technology,
(b) Exihibition Technology: Advanced implementation technology, Digital exihibition technology
(c) Crafts Technology: Traditional material modernization, production technology modernization
(d) Traditional Music Technology: Modernization of traditional music, Advancement of traditional musical instruments, Populizing traditional music
(a) Cultural Heritage Technology: Culture enjoyment support technology, Restoration technology of original form
(b) Tourism Service Technology: Evaluation medel of tourism resources, Characterization technology of tourrism factor, Awareness raising of tourism R&D, Construction of tourism R&D support system
(c) Sports Service Technology: U-sports care service, Sports service marketing, Sports service information, Sports image/video analysis, virtual sports
(d) Library Technology: Journal publishing technology, Repositary technology
(e) Museum Technology: All museum technologies including exhibition and preservation technology
(f) Copyright Technology: Copyright protection & usage technology, Detection technology of copyright infringement, Management of copyright-works distribution
(a) Machine Intelligence: Intelligent technology applied to culture technology, New AI technology
(b) IOT & Big Data: IOT & Big-data technology applied in culture technology, New IOT & Big Data technology
(a) Culture & Technology in Humanity: Culture and technology related with humanity study
(b) Culture & Technology in Social Science: Culture and technology related with social science study
(a) Culture & Technology in Art: Culture and technology related with art
(b) Culture & Technology in Design: Culture and technology related with design
All convergence technologies not limited to a specific field
9. Special Session(AI & Education)
(a) Educational Direction in AI Era
(b) AI Application in Education
(c) New Education Policy in AI Era
(d) AI Education Tools
All papers will be fully refereed and undergo a blind review process by at least three referees of the international program committee. All accepted papers will be published in International Conference on Culture Technology 2024 Proceedings. Distinguished papers presented in the conference will be further revised and published in special issues of prestigious international journals(SCIE, SCOPUS)
The paper must be written in English and follow the ICCT paper template provided below. The basic paper length 4 pages and limited to no more than 6 pages. Papers must be submitted only in MS-WORD(Doc) format. All paper submissions will be handled electronically via online submission system at the conference webpage
*** IEEE Paper Template Download(letter): Click here to download. or ***
*** IACST Copyright Form: Click here to download. ***
Full Paper Submission: September 10, 2024
Acceptance Notification: Spetember 20, 2024
Camera-Ready Paper Submission: September 30, 2024
Early Registration: September 30, 2024
Kyungpook Natl. University, Daegu City, South Korea
If you have any question for the conference, please contact Program Chair at dongkyun@knu.ac.kr.
Hosted by
International Association for Convergence Science & TechnologyKyungpook Natl. University, South Korea
Brain Korea 21+, Kyungpook National University, South Korea
In Cooperation with
National Electronics and Computer Technology Center, ThailandSponsored by
Daegu Business Events District, South KoreaOriental Consultants Global, Japan
Pinetree Asosociates, South Korea
PIPA, South Korea